I was assigned the task of experimenting with UV mapping the character today and therefore wanted to have a look into this process itself.
Mapping the head. (YouTube, 2016).
The map for this was slightly different as the face itself had started as a cube which I had smoothed, so the automatic unmapping gave it a nice cube like appearance. This made it fairly easy to create the textures I wanted on the face in photoshop. We agreed that making the skin look more life like would add to our character’s appeal- by adding freckles and the rosy cheeks, we wanted to give a cuter look, to contrast to how she is actually portrayed.
The texture file for the head. I had take quite a lot of inspiration from the Dam Keeper (2015).
Alec gave me a hand when creating the UV map for the dress as I was struggling with it. Hollie coloured it for us.
*Update- we did not use this texture on the dress as we were having problems with stretching on the sleeves which was noticeable in the animation.
The arms has a similar map to the head, for reasons unknown. I added more pinks to the under arm, focusing on the elbow area, like the way a normal elbow would have on the wensus.
As the leg is hidden under a blanket in most of our animation I didn’t UV map it- instead I created a texture similar to that of the face before using the planar UV editor to stop the texture from stretching.
We went for a very generic mousy brown hair colour, much like that of Cassie’s Mom’s reference photo. We wanted her to seem normal and not very exciting. I cylindrical mapped the texture on the hair to prevent stretching due to its shape.
I only mapped the bunny slipper for the purpose of adding darker pinks in the ears like on most slippers. I was disappointed when I realised that most of the slipper (especially the ears) are hidden so there wasn’t much point in creating this UV Map.
I also didn’t map the glasses and used a similar method to create the texture as the legs, using the planar map editor to prevent stretching. As mentioned in previous research, we chose a dark purple for the glasses, to stand out against the seen.
The lens I simply created a white blinn to give the shiny white look of the glass.
The Full Character!
I tried to imply the chalk like texture that I had researched previously, found in the likes of Samurai Jack and The Dam Keeper (2014).
The Dam Keeper Trailer. (YouTube, 2016).
YouTube. (2016). Human Head UV Mapping Tutorial in Maya. [online] Available at: https://www.youtube.com/watch?v=SbolXMyWvEs [Accessed 7 Apr. 2016].
YouTube. (2016). The Dam Keeper: Official Trailer #1. [online] Available at: https://www.youtube.com/watch?v=mTd3J1GFC5M [Accessed 2 May 2016].