Research and Creation- UV Mapping

I was assigned the task of experimenting with UV mapping the character today and therefore wanted to have a look into this process itself.

Mapping the head. (YouTube, 2016). 

The map for this was slightly different as the face itself had started as a cube which I had smoothed, so the automatic unmapping gave it a nice cube like appearance. This made it fairly easy to create the textures I wanted on the face in photoshop. We agreed that making the skin look more life like would add to our character’s appeal- by adding freckles and the rosy cheeks, we wanted to give a cuter look, to contrast to how she is actually portrayed.

The Face

faceagain3.jpgThe texture file for the head. I had take quite a lot of inspiration from the Dam Keeper (2015).

The Dress

Alec gave me a hand when creating the UV map for the dress as I was struggling with it. Hollie coloured it for us.

Dress_Texture_Map

*Update- we did not use this texture on the dress as we were having problems with stretching on the sleeves which was noticeable in the animation.

The Arm 

The arms has a similar map to the head, for reasons unknown. I added more pinks to the under arm, focusing on the elbow area, like the way a normal elbow would have on the wensus.

arm.png

The Leg

As the leg is hidden under a blanket in most of our animation I didn’t UV map it- instead I created a texture similar to that of the face before using the planar UV editor to stop the texture from stretching.

leg.jpg

The Hair

hairuv.jpg

We went for a very generic mousy brown hair colour, much like that of Cassie’s Mom’s reference photo. We wanted her to seem normal and not very exciting. I cylindrical mapped the texture on the hair to prevent stretching due to its shape.

Slipper

I only mapped the bunny slipper for the purpose of adding darker pinks in the ears like on most slippers.  I was disappointed when I realised that most of the slipper (especially the ears) are hidden so there wasn’t much point in creating this UV Map.

slippers.png

The Glasses

I also didn’t map the glasses and used a similar method to create the texture as the legs, using the planar map editor to prevent stretching. As mentioned in previous research, we chose a dark purple for the glasses, to stand out against the seen.

glasses

The Lens

The lens I simply created a white blinn to give the shiny white look of the glass.

The Full Character!

12976713_10201596149863573_5328994986882722647_o

I tried to imply the chalk like texture that I had researched previously, found in the likes of Samurai Jack and The Dam Keeper (2014).

The Dam Keeper Trailer. (YouTube, 2016).

 

Reference

YouTube. (2016). Human Head UV Mapping Tutorial in Maya. [online] Available at: https://www.youtube.com/watch?v=SbolXMyWvEs [Accessed 7 Apr. 2016].

YouTube. (2016). The Dam Keeper: Official Trailer #1. [online] Available at: https://www.youtube.com/watch?v=mTd3J1GFC5M [Accessed 2 May 2016].

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