I’m not going to comment on the making of these, as Cassie and Lorna worked on them not me. They tag teamed on this and skyped a lot to test different lighting colours and brightnesses. Cassie has them available on her own blog to see, though my favourite is the one below.
We had all agreed on a cooler lighting, based on a lot of the movies we had looked into and to match the clinical feel to the environment. The greyish tinge in this lighting, however, I thought would contrast to our bubbly character- her colours standing out against these. Lorna had found an artist called Tarn Pisessith, whose work was very similar to what we were trying to create in the lighting. The lighting set up above reminded me of this restaurant set up below.
Both the cool and warm lighting in this inspired both Lorna and Cassie as they experimented with the different colours and atmospheres. (Tarnpisessith.com, 2016).
Below are some of our render tests for our original lighting.
You can really see the inspiration from Moon (2009) and the Outlast (2013).
Outlast (I think I have mentioned this previously but I am unsure), is a game by Red Barrel following a journalist as he investigates a mental hospital. The game itself had a few similarities to our own as pointed out by Cassie;
“Our animation is no horror but they are both set in a form of hospital. (kinda) Outlast has an element in the game where you have to see through a night vision camera. The effect this gives off is exactly what our group is looking for. Obviously there shades of green which we could add if we wanted, however the premise of this thermal view where we can see in the dark but aware of the surroundings is what we want to achieve.” –Cassie Galloway.
One of the main inspirations for this thermal looks was a video known as Rubber Jonny, I must warn you that the video below is not for the faint hearted.
Rubber Jonny. (YouTube, 2016).
You can definitely see the inspiration taken from this- with the green lighting in the thermal views. In our own animation however, we wanted to play with the traditional black and white thermal camera.
Some of the stills from Outlast. (Redbarrelsgames.com, 2016).
The setting in Outlast is actually in a hospital itself- only more bloody and gory. We wanted to replicate the lighting form these games- adding a bit of mystery to the room.
Cassie pointed out how the lighting is almost textured with dust in the air, in our own animation I had previously researched the eye and how it sees light as “grainy.” This is definitely something that would be good to experiment in our own tests. This would look good, especially in our establishing shot.
This is my favourite of all the lighting stills the girls created. I know it’s not perfect but it definitely gives a nice warm feel from the bulb, much like that in the Outlast lighting and in Tarn Pisessith’s work.
The lighting in this kitchen scene was the main inspiration for our work. (Tarnpisessith.com, 2016).
Overall, I think these are amazing and lovely scenes- the top two being my favourite, as they give a different emotion in both the light differences. The top has a softer, more open feel, as the fall off is longer, and kind of dissipates into the room. Whereas in the middle frame, the bed is the main focus, the light focusing sharply on it.
We agreed the top frame looked best, especially when the character was involved. Something we would have to look at in the future when concentrating on camera angles.
Some feedback from second years suggested that we have less black areas and change the ray trace down, to create a less grainy look.
Redbarrelsgames.com. (2016). Outlast | Red Barrels. [online] Available at: http://www.redbarrelsgames.com/games/outlast/ [Accessed 22 Apr. 2016].
YouTube. (2016). Rubber Johnny by Chris Cunningham & Aphex Twin (1080p HD). [online] Available at: https://www.youtube.com/watch?v=eRvfxWRi6qQ [Accessed 11 May 2016].
Tarnpisessith.com. (2016). Portfolio | Work. [online] Available at: http://www.tarnpisessith.com/#all [Accessed 11 May 2016].