Our Final Animation

Ok so we already uploaded this file to Facebook, however Mike commented that the eyes at the start of the animation were too stand out, and needed brought down in brightness.

We tried to lower this down but given the limited amount of time and different work flows in different team members we decided to work with what we could in After Effects. Below is the finalised version.



Editing- Lorna to the Rescue

Lorna and I tag teamed with editing. Well I say tag teamed, I mean she did the editing and I helped with moral support and timings. Also I was the voice of questioning when mailing Conánn with problems.


We encountered some problems during editing, but were able to fix them quickly.

  1. The glow on the lightbulb in the final scene had a dark halo around it. Conánn suggested we look into the blending modes to fix this. We sat and played around with the settings. The halo is still there but definitely not as noticeable.
  2.  The curtain hadn’t rendered properly the first time with the correct camera and the ambient occlusion would not work. I had to redo part of the geometry (the railing) to fix this.
  3. Scene three needed re-rendered for the bed climb to add the ambient occlusion to show she has touched the bed frame.
  4. We realised we had to add a few extra sounds, the bed spring effect (note to self never google bed spring sounds) and the metallic swing noise from the lamp.
  5. Scene one was quite dark when rendered but we were able to adjust the contrast and brightness levels to account for this.
  6. We had to re record the final line for the nurse- going back to our old Monty Python research, we wanted to end on a pun. The line “this is shocking”  was our chosen one.

Scene 2- 2D Eyes

One of the comments made by Conánn and Alec was to make the eyes more prominent and have more movement when they search in the dark. It was suggested that this could be done in photoshop.

Originally we assigned the task to Jordan to complete, however due to irregularities in his files, it was decided that I just create them, to match how it was imagined.

I opened up some of my original research, looking into the opening credits from Trap Door (1984) and the eyes from Scooby Doo (1969-1970) and The Little Mermaid (1989).

Trap Door introduction. I really liked the addition of the squash and stretch to make it seem like the eyes were their own character. This wasn’t suitable to do in our own footage, however, it is something that could be experimented with after the deadline (?) with a simplified character.


The eyes from Scooby Doo. It will be interesting for me to experiment with the linage under the eyes. Our character doesn’t have lids to create this look but i wanted to try and (Vignette4.wikia.nocookie.net, 2016)

Although not strictly black and white, the personality of the eels is reflected well in their eyes.

I tried to imitate these styles to to play with the look. Although I love Scooby Doo style eyes


My Own Eyes

To keep the glasses shape consistent I used a screen shot of the character from the original model and then lassoed around the lens.

2016-05-09 (1).png

I cleaned it up, neatening the edges, keeping the each lens and each pupil on separate layers. This made it easier to position on the timeline. I tried to use Jordan’s original eye creations to make it easier to plot the movements.



Vignette4.wikia.nocookie.net. (2016). [online] Available at: http://vignette4.wikia.nocookie.net/hanna-barbera/images/5/5c/NewScoobyDooMoviesEyes.jpg/revision/latest?cb=20141103225708 [Accessed 9 May 2016].

Module Reflection- I&DV

This module has been a tricky one for me as it is there were times when I really struggled and times when I felt more comfortable with modelling.

For Floating City I was very unsure about modelling, especially with the more organic bone structure we created. Looking back, I probably should have looked at z-brush to create a more bone look to the world- to create one closer to our designs. We also were very rushed in this project, due to the intense New Narrative’s Vogler project running at the same time (worth the same amount of points). I found the research in this project very interesting and glad it was changed to Rome, rather than Belfast. It allowed for a bit more cultural understanding and a totally different outlook on which things would influence the world itself (the culture, architecture, religion etc). This project allowed for us to go a bit insane too, allowing for me to introduce some of my own science research into the creation of energy in the body and how this could be applied in our world itself. If I was to go back and redo this project I would familiarise myself with lighting a bit better as the final outcome was definitely not what was anticipated in how it was show to the audience.

The head model, for me, was very enjoyable and something I would definitely try again, with other people as references, to see how different face shapes effect the topology and the skin folds. It taught me a lot of simple modelling techniques and how in animation a lot of the topology is created with science in mind- in this case, following the facial muscles. I found it a lot to match my face with the correct topology that create the floating city, which is strange as one is a lot more complicated. I found the research for this model very interesting as well- looking into some of the face models with such high detail and good shape with very little topology or being low poly. I tried to follow this in my own face. Modelling the head also allowed me to have a bit more confidence in the modelling itself. Areas like the neck where my tutorials did not cover I found myself having to improvise and create my own model based on several topology flows I had found online.


Scene 4- Changes in the Character

To lead on from the execution scene, we decided to alter the character’s look to fit with this post electrocution look.

We only wanted to change a few elements though, due to limited time with editing and corrections so we agreed on the following;

  1. Mad static like hair.

The hair itself contains positively charged ions due to their amino acid structure. The electric current contains negatively charged ions, attracting the positive proteins in the hair, causing them to stand up. What I remembered quite vividly was that from Home Alone 2: Lost in New York (1992) when Marv is electrocuted.

Both the skeleton and hair principles combined. Home Alone 2: Lost in New York (1992). (YouTube, 2016).

Below is the hair I created, inspired by those I had looked into. Although our hair isn’t modelled in the same way as in our references (individual strands) I did my best to work with what I had and create this static look. Although, it was commented, she does look like Sonic the Hedgehog.

Screenshot 2016-05-06 12.41.41.png


2. Burn/ singe marks on the skin

When looking into some cartoon references for this scene, we realised that the skin was normally ashened or had a smoke like look to the flesh.


After Pikatu has electrocuted Ash in an old episode of the show Pokemon. I liked the minimal marks shown on the character, however it was obvious they had been electrocuted. The smoke is definitely something we hope to do by the end of the project, in After Effects.

Below is the map I created for the character. I realised that after creating the lines on the face that the glasses cover a significant area.


3. Smoke from the head

Another thing we wanted to include was the use of smoke appearing above the head after our character is electrocuted, as if she is still smouldering. Lorna has informed me this is something that can be done in post production in After Effects. The best example I could find of this to shown Lorna how it would be styled was the old Road Runner (1931) cartoons. Wile E. Coyote often is blown up in his many attempts to catch the Road Runner.

I forgot how good old school cartoon violence is. (YouTube, 2016).

Update 08/05/16– we decided to leave out the skeleton in the arm during editing as we realised that it was too much when we added the electric jolts through the arm itself. I think Lorna did a great job in creating this look, given that it was hard to outline the arm, as it was not rendered on a separate pass.


YouTube. (2016). Wile E. Coyote: 80 explosions in 11 minutes. [online] Available at: https://www.youtube.com/watch?v=0R66Fvhx0vQ [Accessed 9 May 2016].

YouTube. (2016). Home Alone 2: Lost in New York (4/5) Movie CLIP – Marv Gets Electrocuted, Harry Blows Up (1992) HD. [online] Available at: https://www.youtube.com/watch?v=DTPq0mNS0-0 [Accessed 9 May 2016].