Our Final Animation

Ok so we already uploaded this file to Facebook, however Mike commented that the eyes at the start of the animation were too stand out, and needed brought down in brightness.

We tried to lower this down but given the limited amount of time and different work flows in different team members we decided to work with what we could in After Effects. Below is the finalised version.

 

Advertisements

Editing- Lorna to the Rescue

Lorna and I tag teamed with editing. Well I say tag teamed, I mean she did the editing and I helped with moral support and timings. Also I was the voice of questioning when mailing Conánn with problems.

13169912_10201700262466323_305852141_o

We encountered some problems during editing, but were able to fix them quickly.

  1. The glow on the lightbulb in the final scene had a dark halo around it. Conánn suggested we look into the blending modes to fix this. We sat and played around with the settings. The halo is still there but definitely not as noticeable.
  2.  The curtain hadn’t rendered properly the first time with the correct camera and the ambient occlusion would not work. I had to redo part of the geometry (the railing) to fix this.
  3. Scene three needed re-rendered for the bed climb to add the ambient occlusion to show she has touched the bed frame.
  4. We realised we had to add a few extra sounds, the bed spring effect (note to self never google bed spring sounds) and the metallic swing noise from the lamp.
  5. Scene one was quite dark when rendered but we were able to adjust the contrast and brightness levels to account for this.
  6. We had to re record the final line for the nurse- going back to our old Monty Python research, we wanted to end on a pun. The line “this is shocking”  was our chosen one.

Scene 2- 2D Eyes

One of the comments made by Conánn and Alec was to make the eyes more prominent and have more movement when they search in the dark. It was suggested that this could be done in photoshop.

Originally we assigned the task to Jordan to complete, however due to irregularities in his files, it was decided that I just create them, to match how it was imagined.

I opened up some of my original research, looking into the opening credits from Trap Door (1984) and the eyes from Scooby Doo (1969-1970) and The Little Mermaid (1989).

Trap Door introduction. I really liked the addition of the squash and stretch to make it seem like the eyes were their own character. This wasn’t suitable to do in our own footage, however, it is something that could be experimented with after the deadline (?) with a simplified character.

NewScoobyDooMoviesEyes

The eyes from Scooby Doo. It will be interesting for me to experiment with the linage under the eyes. Our character doesn’t have lids to create this look but i wanted to try and (Vignette4.wikia.nocookie.net, 2016)

Although not strictly black and white, the personality of the eels is reflected well in their eyes.

I tried to imitate these styles to to play with the look. Although I love Scooby Doo style eyes

13214984_10201700172824082_2078405622_o

My Own Eyes

To keep the glasses shape consistent I used a screen shot of the character from the original model and then lassoed around the lens.

2016-05-09 (1).png

I cleaned it up, neatening the edges, keeping the each lens and each pupil on separate layers. This made it easier to position on the timeline. I tried to use Jordan’s original eye creations to make it easier to plot the movements.

 

References

Vignette4.wikia.nocookie.net. (2016). [online] Available at: http://vignette4.wikia.nocookie.net/hanna-barbera/images/5/5c/NewScoobyDooMoviesEyes.jpg/revision/latest?cb=20141103225708 [Accessed 9 May 2016].

Scene 4- Changes in the Character

To lead on from the execution scene, we decided to alter the character’s look to fit with this post electrocution look.

We only wanted to change a few elements though, due to limited time with editing and corrections so we agreed on the following;

  1. Mad static like hair.

The hair itself contains positively charged ions due to their amino acid structure. The electric current contains negatively charged ions, attracting the positive proteins in the hair, causing them to stand up. What I remembered quite vividly was that from Home Alone 2: Lost in New York (1992) when Marv is electrocuted.

Both the skeleton and hair principles combined. Home Alone 2: Lost in New York (1992). (YouTube, 2016).

Below is the hair I created, inspired by those I had looked into. Although our hair isn’t modelled in the same way as in our references (individual strands) I did my best to work with what I had and create this static look. Although, it was commented, she does look like Sonic the Hedgehog.

Screenshot 2016-05-06 12.41.41.png

electorcutes

2. Burn/ singe marks on the skin

When looking into some cartoon references for this scene, we realised that the skin was normally ashened or had a smoke like look to the flesh.

tumblr_lxltpfp21h1qas0qfo1_540

After Pikatu has electrocuted Ash in an old episode of the show Pokemon. I liked the minimal marks shown on the character, however it was obvious they had been electrocuted. The smoke is definitely something we hope to do by the end of the project, in After Effects.

Below is the map I created for the character. I realised that after creating the lines on the face that the glasses cover a significant area.

face_electrocution_marks

3. Smoke from the head

Another thing we wanted to include was the use of smoke appearing above the head after our character is electrocuted, as if she is still smouldering. Lorna has informed me this is something that can be done in post production in After Effects. The best example I could find of this to shown Lorna how it would be styled was the old Road Runner (1931) cartoons. Wile E. Coyote often is blown up in his many attempts to catch the Road Runner.

I forgot how good old school cartoon violence is. (YouTube, 2016).

Update 08/05/16– we decided to leave out the skeleton in the arm during editing as we realised that it was too much when we added the electric jolts through the arm itself. I think Lorna did a great job in creating this look, given that it was hard to outline the arm, as it was not rendered on a separate pass.

References

YouTube. (2016). Wile E. Coyote: 80 explosions in 11 minutes. [online] Available at: https://www.youtube.com/watch?v=0R66Fvhx0vQ [Accessed 9 May 2016].

YouTube. (2016). Home Alone 2: Lost in New York (4/5) Movie CLIP – Marv Gets Electrocuted, Harry Blows Up (1992) HD. [online] Available at: https://www.youtube.com/watch?v=DTPq0mNS0-0 [Accessed 9 May 2016].

 

Rendering Scene One- Camera Fail

c4jt321This sums up the current feeling in our team. (Imgur, 2016).

I swear rendering hates us. When we rendered the final take for scene one (the intro pan) the camera had key framed in random places.

We literally had play blasted the scene right before rendering- I have no idea.  It was an easy fix though and thankfully more computers had become available for rendering- so instead of 8 hours of rendering on one, it was split by 5 computers.

Our acid tripped camera.

 

References

Imgur. (2016). This is fine. [online] Available at: http://i.imgur.com/c4jt321.png [Accessed 10 May 2016].

Scene 4-Electrocution Of the Lumo

Going off of the feedback from our previous presentation, Conánn had said that a real old school comedic zap would look best- to emphasise she was getting shocked while unscrewing the bulb. We decided three things we wanted to include into the scene overall. On a more cinematic note- it kind of reminded me of the death by electric chair scenes from The Green Mile (1999).

A disturbing execution- death of Eduard Delacroix. The Green Mile (1999).

The death of the innocent. The Green Mile (1999).

  1. The shaking of the hand, as scene in many cartoons- over exaggeration is key here.

Electroshock Therapy in the Simpson. (YouTube, 2016).

In this scene you can see the wavy like lines for the characters shape, expressing more movement than is just being done by the character. 

 

Electrocution character test. (YouTube, 2016)

Although this character has more of a puppet feel and look to it, I think it shows the kind of uncontrollable movement that we can use in our own character.

2. The appearance of a skeleton

Ursula’s Death. (YouTube, 2016).

We would take the animation of the hand and have the skeleton follow the motion path and move accordingly, like in the scenes above. We would probably either have to black out the hand or darken it to create a similar look to that above.

3. Electrical current flowing through the hand (or some sort of lightning ‘zaps’ stemming from the hand down the arm .

Family Guy crow explosion. (YouTube, 2016).

This animation is a metaphor of how we all feel about the project now. Kind of.

Leon the Lion- Lightening Shock. (YouTube, 2016).

Thankfully, a lot, or nearly all, can be done in After Effects to cut on render time and messing about with unknown elements in Maya.

If you want to have a laugh while marking please watch this informative safety video. (YouTube, 2016).

References

YouTube. (2016). The Little Mermaid – Ursula’s Final Fight (1989). [online] Available at: https://www.youtube.com/watch?v=o642qBLvfQM [Accessed 6 May 2016].

YouTube. (2016). The Simpsons S1E4 Shock Therapy. [online] Available at: https://www.youtube.com/watch?v=eP4INdt_-fk [Accessed 6 May 2016].

YouTube. (2016). Electric shock animation loop. [online] Available at: https://www.youtube.com/watch?v=yHYMv5TavqI [Accessed 6 May 2016].YouTube. (2016).

Cartoon Crow Electrocution. [online] Available at: https://www.youtube.com/watch?v=xPEBbsmNa0g [Accessed 6 May 2016].

YouTube. (2016). Leon The Lion-Electroshock. [online] Available at: https://www.youtube.com/watch?v=F5VyI9hdLjw [Accessed 6 May 2016].

YouTube. (2016). Electrical Work Safety Awareness Training. [online] Available at: https://www.youtube.com/watch?v=vhtQGQbuq6w [Accessed 10 May 2016].

 

Research-Stanley Kubrick

We came to realise that any movie we looked into featured Stanley Kubrick, and we came to realise a lot of his devices used are replicated throughout all of his movies (see below for an example of the One- Point Perspective).

This documentary really helped introduce me to Kubrick’s work. (YouTube, 2016).

Another documentary I watched. (YouTube, 2016).

Cassie’s introduction to cinematography and what it actually implies really helped me in this module. Getting to understand the lighting and framing of shots is something I will have to work on and will be something I will one day, hopefully master, the more I appreciate it.

One Point Perspective

This technique is defined as “…a mathematical system for representing three-dimensional objects and space on a two-dimensional surface by means of intersecting lines that are drawn vertically and horizontally and that radiate from one point on a horizon line…” (Robinson, 2016). This complicated jargon literally means that the as objects get further away in a frame, they appear to get smaller, converging to a vanishing point on the horizon line. The method is usually implied when the camera is front on. 

intro

One point perspective can be seen in the image below- following a map. (Olejarz.com, 2016).

In Kubrick’s work, the symmetrical look to the frame can be taken in both a humorous

One Point Perspective- comparing all of Kuberick’s movies. (Vimeo, 2012). 

When considering the pan, as suggested from our feedback on animatic 2, we realised that we have two different options.

Either have the camera run between the two rows of beds, as if a person is walking between them or having a camera run at an angle from the wall. Kubrick’s OPP applies in both of these. Below is the test pan that we included in our animation. We went with it, despite having doubts. The pan is quite hard to capture a lot of movement, as the character is not the main focus as the camera is still moving. I found that the camera and motion need to be in the same direction of the movement.

For this scene we had tried looked into the bed scenes in Full Metal Jacket (1987).

This is my Rifle. (Full Metal Jacket).

One point perspective is obvious in many of the marching scenes. (Full Metal Jacket).

Our original pan.

2016-05-10 (7).png

One point perspective -in the scene. I think for this to work well the camera needs to be lower to the ground.

Zooms 

Kurbick’s use of zooms is evident in many of his movies, however the Shining and Full Metal Jacket are the ones that have had the most cinematic success and appreciation. In Full Metal Jacketv the zooms are used often to show the characters reaction to a scene before conveying what is actually going on around them. For example, the trench scene shows the face of PVT. Joker Davis, his horror evident. It then zooms out to show the trenches, filled with the dead bodies of the women covered in white powder.

In The Shining, however, these zooms are used to give a griping sense of claustrophobia to the setting. This camera movement, at quite a slow pace, is not one you would see in horror movies, Kubrick, however, pulls it off- giving a chilling sense as if someone is watching the character.

The zooms in Full Heavy Metal jacket (please mute the song is rather painful). (YouTube, 2016).

Zooms in the Shining. (Vimeo, 2012).

Our original zoom out for the final scene. Mike had told use that it wasn’t necessary so we removed it.

We had tried to replicate the style of camera zoom Kubrick uses in Heavy Metal Jacket, to show the character’s reaction before zooming out and showing the carnage of the room around them.

This was the final camera movement for the scene, once we applied Mike’s critic.

References

Vimeo. (2012). Kubrick // One-Point Perspective. [online] Available at: https://vimeo.com/48425421 [Accessed 3 May 2016].

Robinson, A. (2016). One Point Perspective Drawing: The Ultimate Guide. [online] Student Art Guide. Available at: http://www.studentartguide.com/articles/one-point-perspective-drawing [Accessed 3 May 2016].

YouTube. (2016). The Art of Stanley Kubrick. [online] Available at: https://www.youtube.com/watch?v=B6BjgA37qyI [Accessed 3 May 2016].

Olejarz.com. (2016). [online] Available at: http://www.olejarz.com/arted/perspective/images/intro.gif [Accessed 3 May 2016].

Vimeo. (2012). The Shining – Zooms. [online] Available at: https://vimeo.com/38828455 [Accessed 10 May 2016].

YouTube. (2016). Kubrick Zooms; Full Metal Jacket. [online] Available at: https://www.youtube.com/watch?v=NUsfzzqU7Us [Accessed 10 May 2016].